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Here's the completely OOC
information part of this site. We're going to talk about what
you need to know before you actually dip your feet in this
roleplay. Taiyo Wangetsu Highschool is a roleplay taking place
in one of Solest's possible futures. What's more, it's
actually a game inside a much larger network, sort of how
you'd view something like Everquest or Ultima Online but on a
much larger scale. But we won't get into that. Once in awhile,
you may hear about a "Modifier" having to change something in
Solest, and that means the game is being modified somewhat.
Don't worry about it, this is all just extra, disposable
information.
What you do need to know is this:
Your regular characters have to be students. People in the
city are NPCs. Your character might have a father who works in
the city and he might show up, but he should never become a
main character, only a supporting one. If you do have an idea
which you want to expand upon, ask the Modifier about it and
get his permission. All you have to do is write an e-mail with
your explanation and wait for a reply, which takes not even a
day most of the time; It's that simple.
Characters can be one of the
following (subclasses shown below the main class description.
There are three subclasses for each main class):
- Ops - Short for
"Operators", a class of student usually associated with good
morals, a clean record, and known for overall good school
performance. Similar to the 'preps' of the real world.
They're the social types, but also heavily affiliated with
magic and scholarly pursuits.
- Occultists -
Magic-oriented
- Officiates -
Society-oriented
- Scholars -
Study-oriented
- Clockwizards - The
nerds, geeks, and dorks of the school system. They're into
technology, heavily, and while this doesn't mean they're
necessarily socially inept, many of them seem to pay more
attention to machines than other human beings.
- Technicians -
Machinery-oriented
- Runecologists -
Magitech-oriented
- Alchemists -
Science-oriented
- Titans - The physical
sorts, usually into athletics or martial combat. They're
military types half the time and often spend a great deal of
their lives in pursuit of the martial arts or weaponry. Some
research blacksmithing, others research fist-fighting, and
so forth.
- Metalworks -
Blacksmithing-oriented
- Olympiads -
Athletics-oriented
- Guardians -
Combat-oriented
- WSIPs - An acronym
meaning "Worthless, Stupid, Idiotic, Parasites", given to
them by the rest of society, and often deservedly so. WSIPs
are known for being depressive and lazy, as well as dabbling
in the darker areas of magic without any real study. Social
outcasts in all aspects.
- Delinquents -
Violence-oriented
- Derangements -
Disorder-oriented
- Antisocialists -
Isolation-oriented
In addition, it should be noted
that this is a low-power roleplay, meaning that you
will not be calling down the Elder Gods to assist you in
squashing the punk kid who called you a weenie at lunch. While
high-power spells and abilities do exist, they're mostly
scenario-based and have to be approved beforehand. This is
also a light-combat roleplay, meaning most of the focus
is on character interaction and development, not fighting or
going off to battle with the 10,000 year old dragon who kicked
your grandma in the shin when she was crossing the street last
Tuesday.
If combat does arise (and it
will), players can use whatever battle system they choose, but
the decision must be mutual. Furthermore, while battles can
happen spontaneously, your character shouldn't be going up
asking people to spar. This is a school for one, and a fairly
civilised society on top of that. You'd be ushered into a nice
warm jail cell by the local police authority if you started
trouble and got caught. And believe it, those local police can
beat the living snot out of a student if they have
to.
On a final note, your character
has to be from within the city. No one is born outside of it,
nor are they from other cities because as far as anyone knows,
no other cities exist. No other settlements, and for that
matter, no other people. There will be no 'mysterious
wanderers' coming in off the dusty plains, nor vagabonds
roaming the wastelands. It's too dangerous and too polluted.
Characters may have mysterious pasts even with a city though,
so don't rule out all the thrill of suspense.
That's really all you have to
look out for. Obviously the theme is psuedo-modern, although
with a degree of medieval and sci-fi influences, so create
your characters accordingly. If you're in doubt, check the Characters
List for a comprehensive directory of people already
affiliated with the roleplay. It should help you get an idea
of what's expected. |